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Rewarded video listeners en Unity

Para el uso de rewarded video son muy importante los listeners. Ya que es necesario poder detectar y recompensar al usuario única y exclusivamente tras visualizar los videos en su totalidad. Los listeners deberás editarlos en el fichero importado en Tappx/Scripts/TappxManagerUnity.cs.

public void RewardedLoaded(){
UnityEngine.Debug.Log("Rewarded Load");
}
public void RewardedFailedToLoad(string error){
UnityEngine.Debug.Log("Rewarded failed to Load " + error);
}
public void RewardedVideoStart(){
UnityEngine.Debug.Log("Rewarded Start");
}
public void RewardedVideoClicked(){
UnityEngine.Debug.Log("Rewarded Clicked");
}
public void RewardedVideoPlaybackFailed(){
UnityEngine.Debug.Log("Rewarded Playback Failed");
}
public void RewardedVideoClosed(){
UnityEngine.Debug.Log("Rewarded Closed");
}
public void RewardedVideoCompleted(){
UnityEngine.Debug.Log("Rewarded Complete");
}