Home / Unity / Rewarded Video / Rewarded configuration without Scene Manager

SDK Tappx Unity GDPR

Rewarded configuration without Scene Manager

As we have explained Rewarded video ads work by user interaction. This requires more complexity than other types of ads, but the revenue is better. To integrate Rewarded we must put the TappxManagerUnity prefab in the same scene in which we want to show the video. There are three basic things to keep in mind in order to successfully integrate rewarded ads. Load the ad, show it and reward the user for seeing it.

For the first two steps we will use the TappxManagerUnity instance (we remember that it must be in the scene). Similar to other Tappx ads, we have the next similar functions: loadRewarded, isRewardedReady y rewardedShow.

This division of functions is useful and practical in rewarded video. For example, in a game you can load the ad while the user is playing a level and then show it when the level ends or pauses the game. In video ads it is much more relevant than in display since the ad is heavier and may take longer to load. For this reason, the ideal is to use the preload of the ad before it is going to be shown. Also, this will improve the user experience.


loadRewarded load all the necessary information to be able to display the ad.


isRewardedReady checks that the ad is ready to be shown. It receives a "true" when it is ready and a "false" when it is not.


rewardedShow displays the previously uploaded video ad.

Note: The Rewarded box in the SceneManager, replaces the “loadRewarded ()” part, however, we recommend doing all the Rewarded steps by code.